FETC 2025

Presentation Schedule

  • Tuesday, January 14th at 1:30pm – Mobile Mega Share – UDL: The Konami Code for Student Learning – South 320 EF
  • Thursday, January 16th at 3:30pm – Esports Livestreaming and Content Creation on a Shoestring Budget – North 310G

UDL – The Konami Code for Student Learning

Cheat codes in video games allow you to more easily find success, whether through extra lives or special powers. In the classroom, we can do the same thing for our students through the use of UDL and effective technology use. The learning barriers of the past can become like Goombas to our Marios (super weak opponents to the players in our classrooms) through the use of UDL and easy-to-implement technology tools and practices. We will discover learning barriers that may be created by instructional design and how we can use UDL and simple technology tools or techniques to help our students save the Princess of Learning (find maximum success).

Past presentation slides and a lot more resources

Figjam board (will be used during session)

Resources

Esports Livestreaming and Content Creation on a Shoestring Budget

If Esports isn’t streamed, did it really happen? Dive into the essential next step after organizing players and equipment: livestreaming your Esports matches. This session provides practical, budget-friendly solutions using Canva, OBS, Streamlabs, and other free tools to kickstart your Esports program’s content creation. Learn how to empower students to take control of the streaming process, creating engaging, cost-effective live streams that can also showcase the great work being done by your Esports players.

Slides

Resources